Stages of ConflictPre-battle
Using a well balanced hangar is important. You need to have a minumum of one quick robot for beacon running, a couple of strong Knife Fighters and depending on the amount of hangar slots a mid range and/or long range service or sniper.
Starting with a beacon knife or runner fighter is generally considered the best alternative; starting with a very long range service robot is frowned upon by many players.
If you really like the support role, start with a different robot first, and then if it’s appropriate bring in your preferred sniper or artillery unit.
as soon as your Robot first appears on the map you will find a countdown timer because the game waits for all the players to appear (spawn). Utilize this time before the match begins to pan around and get your bearings and observe exactly what robots and weapons your team mates have chosen and where the closest beacons are. This will give you a good idea who’s likely to choose beacons and also what sort of service you will have during conflict.
It’s important for your group to capture both beacons closest to your own spawn point (the point on the map where your team start) as speedily as possible. If your group is made up with mainly light robots then that should be easy. However if they’re mainly slower robots and you’re in a slower robot too – then you might have to capture the beacon you’re closest to.
It may be annoying to have to go for a beacon that a faster or closer team mate should have captured. But not grabbing both of your side beacons early is your quickest way to eliminate the match.
Get your side Beacons
A Beacon is a place on a map which may be obtained by either group. Whether you win or lose is dependent upon the number of beacons your team has recorded. (unless you can kill all the enemy robots before the countdown timer expires)
The amount of beacons captured correlates to how quickly the group’s colour bar is drained. If the Blue (Allied) group has one beacon and the Red (Enemy) group has 2, both colour bars will diminish but the Blue will deplete faster. In case the Enemy has three beacons, then the Allied color bar will decrease much faster than previously. Therefore, it’s essential to capture as many beacons as possible to slow down the corrosion of your team’s bar and speed up the corrosion of theirs.
Holding less beacons than the enemy is the principal reason for losing a match.
The Center Beacon
The most contested beacon is the center beacon. This beacon is typically in the middle of the map and equally far from every group’s spawn point.
At the start of the game that this beacon will mainly be attacked by Cossacks or alternative light robots. Your team will need to get to this beacon first and get into position to guard it. In maps like Dead City or Shenzhen the middle beacon has no cover, so the strategy to win there’s to destroy any enemies before they reach the beacon. Nonetheless, in maps like Springfield or Yamantau, the beacons have a great deal of cover so in the event that you can get to the beacon first it’s possible to get behind cover and attempt to remove any enemy robots which attempt to take it from you. If your group mates are doing their job then at least one of them will advance to aid you. The duty of the very first robot to reach the beacon is to hold it long enough for their group partners in slower, more powerful robots to get into position to defend it.
If your group is still successfully holding the center beacon, or if it’s too strongly maintained by the red group, you might choose to try and capture the enemies dwelling beacons. You can also have to try and re-capture any beacons you’ve lost. Fast light robots would be perfect for this, but often you just have to use what you have. If you find a faster robot going for a beacon and you’re in a slower better armed robot it’s possible to head off or divert any members of the Red group which may attempt to prevent them.
Nothing ever goes according to plan, and the tide of struggle can alter many times with evenly matched groups. Be ready to alter tactics where necessary – and keep your eye on the Beacon Bar and Beacon indicators – they will let you know whether you can play defensively, or if you need to create a last ditch attack to capture beacons held by the red group.
While beacons are critical, keep in mind that a team may also win or lose by ruining or having all of their robots ruined. So be aggressive, not reckless on your efforts to capture and hold beacons.
The starting robot, the Destrier, is a quick versatile robot with comparatively high hit points. Best outfitted with two identical weapons it could fill a variety of rolls in the early game.
The Cossack, although brittle, is great at catching beacons because of its jump capability and higher speed. Early in the game you get a restricted selection of weapons. Best advice is to place on a GAU Punisher T (Double ) and jump into the action.
The Schültze is an often under valued robot. It’s a quick and demanding little robot that’s slightly limited with only a single heavy hardpoint. Equip it with an ECC Thunder and it’s capable of massive amounts of damage at close range. Just do not be afraid to get right in the enemy robots face with the Thunder because the closer you get the more damage you may do. Additionally, it would be good to mention that this little monster has the highest health of any light robot (unless you count the Gareth and it’s shield), and that means you can survive a few experiences with other light robots and maybe moderate robots.
The Gepard was the very best light robot in the game, before Stalker and Gareth introduction. Now it isn’t even the quickest bot, and you’re better off purchasing Gareth for this sum of gold. Two good things about Gepard are: maximum rate at first level (however, he is NOT fastest robot there’s ), and also three weapon slots.
Gareth, like the Gepard it prices gold. This robot MUCH FASTER than any other robot, but for the Stalker (and, arguably, Cossack, should you think about leaping ), has decent firepower and a defense which doubles its durability. The few things it’s against it include splash damage and massive sustained damage (The former can ignore the shield, the latter breaks it fast ).
Stalker is your only fastest robot in the game, and has a 8-second long”stealth” capability, which leaves this bot virtually invincible.
When utilizing a Light robot, relying on teamwork is key- unless you’re heading for a beacon permit the thicker robots to go ahead of you when facing enemy robots. You are able to encourage your teammates by assisting them pick weaker robots while catching Beacons. Allow the heavies lay down fire on the thicker enemy robots. They may also act as a bullet shield for youpersonally, as heavies will be spearheading the attack.
For ruining a stronger robot like a Boa, attempt to work jointly with another team mate. 1 participant can attempt to divert the enemy by hitting him ducking behind cover, while another flanks them. Concentrated fire is vital to taking down a stronger competition.
Attempt to remain behind cover when reloading; hug the wall once you find the 3 missiles of the AT Spiral. Retreat when you see a robot with a couple of SURA-F Pinatas or an ECC Thunder. Become familiar with the strength and range of weapons and attempt to remain out of range of the more powerful ones.
Engaging the enemy
Try to avoid head to head battle with a more effective competitor (The Gareth can succeed in experiences like this, unless said robot possesses splash harm or is a Galahad.) . Continue moving, and attempt to strafe (alternate dodging left & right) your competitor in order to reduce the quantity of damage you take. Most weapons are somewhat less accurate with a moving target with only a percentage of projectiles hitting you.
Some robots installations tend to be more suited to fast hit and run tactics. For these it is recommended to sneak behind the enemy and dispatch them before they could react.
Prior to a robot duel you always need to check who your competitor is before engaging. To do this, simply stand beside the conclusion of a wall and turn your camera to see round the wall. If the enemy is stronger than you, war robots hack mod apk recommended!